Audiority XenoVerb v1.2.1
3087
0
FX for PC /FX for Mac
27 10 2021
XenoVerb is a versatile reverb processor featuring both classic and creative reverb algorithms delivering a wide range of reverbs with a clean and simple interface.
10 REVERB ALGORITHMS:
•ROOM: A flexible room algorithm useful to create classic environments ranging from small studios to large dancing clubs.
•HALL: A classic yet versatile hall reverb ranging from small concert venues to huge canyons. The smooth reflections and soft building tail are beautiful on pianos, drums and vocals.
•PLATE 1: A simplified version of a classic plate algorithm found in late ‘70s hardware processors.
•PLATE 2: An extended version of a classic plate algorithm found in late ‘70s hardware processors. Very smooth, great on vocals, drums and pads.
•SPRINGY: A fully algorithmic spring tank reverberator. Dirty, ringing and metallic, great on guitars and to add sparkle to synth and percussions.
•GLASS (FDN): A modern highly diffusive and transparent reverb. This versatile algorithm can be used on any source material and can range from small ambiences to outer world spaces.
•FLOW: A lush, smooth, hugely diffusive creative reverb based on the ‘90s hardware processors, where a lot of allpass blocks were used to create dense late reverberation. The result is a lush, soft •building reverb, great for pads, guitars, voices and creative sound design.
•SHIMMER: A smooth reverb with a dual pitch shifter in a feedback loop creates an evolving harmonizing soundscape. That’s a classic effect pioneered by Eno, Lanois and U2’s The Edge.
•BODE: A weird sound design oriented algorithm made by placing a frequency shifter in the reverb feedback loop. Useful to create metallic resonances and drones.
•FORMANT: A creative reverb algorithm featuring a formant filter before the reverb tank.
10 REVERB ALGORITHMS:
•ROOM: A flexible room algorithm useful to create classic environments ranging from small studios to large dancing clubs.
•HALL: A classic yet versatile hall reverb ranging from small concert venues to huge canyons. The smooth reflections and soft building tail are beautiful on pianos, drums and vocals.
•PLATE 1: A simplified version of a classic plate algorithm found in late ‘70s hardware processors.
•PLATE 2: An extended version of a classic plate algorithm found in late ‘70s hardware processors. Very smooth, great on vocals, drums and pads.
•SPRINGY: A fully algorithmic spring tank reverberator. Dirty, ringing and metallic, great on guitars and to add sparkle to synth and percussions.
•GLASS (FDN): A modern highly diffusive and transparent reverb. This versatile algorithm can be used on any source material and can range from small ambiences to outer world spaces.
•FLOW: A lush, smooth, hugely diffusive creative reverb based on the ‘90s hardware processors, where a lot of allpass blocks were used to create dense late reverberation. The result is a lush, soft •building reverb, great for pads, guitars, voices and creative sound design.
•SHIMMER: A smooth reverb with a dual pitch shifter in a feedback loop creates an evolving harmonizing soundscape. That’s a classic effect pioneered by Eno, Lanois and U2’s The Edge.
•BODE: A weird sound design oriented algorithm made by placing a frequency shifter in the reverb feedback loop. Useful to create metallic resonances and drones.
•FORMANT: A creative reverb algorithm featuring a formant filter before the reverb tank.
VST, VST3, AAX, AU
45 MB
Links | Ссылки
Links | Ссылки
Links | Ссылки
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